Race Pro

  • Thrilling Driving Experience: Players will feel every bend and burst of acceleration as well as every emotion from pre-race tension in the pit lanes to exhilaration on the podium.
  • Unrivalled Racing World Realism: Users will be deeply immersed into the racing world with ultra realistic car models, official championships and tracks.
  • Wide Variety of Cars: Players can choose from vehicles ranging from 200 to over 1000 horse power, GT cars, WTCC extreme cars, formula and production cars.
  • Real Life Tracks: Gamers can experience the thrill of sport racing with over 15 real life tracks covering all continents, of which Macau, Porto and Pau are exclusive to RACE Pro.
  • Real Life Tracks: Gamers can experience the thrill of sport racing with over 15 real life tracks covering all continents, of which Macau, Porto and Pau are exclusive to Race Pro

Product Description
RACE Pro recreates a breathtaking reality giving gamers the ultimate racing simulation experience so that nothing gets closer to the action and thrill of professional car racing. RACE Pro provides unrivalled realism and deep immersion into the racing world through ultra realistic car models and official FIA championships and tracks. RACE Pro offers a wealth of cars ranging from 200 to over 1000 horse power, as well as a host of championships including WTCC (World T… More >>

Race Pro

5 Responses to “Race Pro”

  • V. Chasse says:

    Awful graffics,in fact , worst than my old classic Xbox!

    as far as the simulation is consern ,It’s very good and I did like the fact that I can set the quickness of the steering which is fantastic ’cause lots of the games out there are unrealistic because of that.
    Rating: 2 / 5

  • K. MEISTER says:

    I have gotten this product day after may birthday. Since that time I could not put this game down. I love race games especially when they have the AI alot harder and tougher to get by. It makes me very determine to get by them at a better location on the track.

    I want to try online racing with this game. I haven’t be so excited to play online until I have gotten this game. I want to know how far behind I get left when competing with others.(LOL)

    I would recommend this game to anyone who love racing games. Its a must have to your collection.
    Rating: 5 / 5

  • While there a are are racing games (PGR), driving sims (Forza), and a boatload of street racing games (NFS), there really aren’t any true racing sims for todays consoles. Simbin has created many of the finest sims that call the PC home, but until this release, they haven’t made the leap to consoles. Was it worth the wait?

    Yes, and no

    Yes, Simbin racing simulator fans will enjoy the challenging gameplay and simulation of racing with the convenience of playing on a console. While challenging, various levels of difficulty opens the game up to all players, and the ease of Xbox Live makes the outstanding multiplayer experience all the more accessible.

    No, its not for everyone. First off, it is needlessly rough around the edges. As others have noted, more time or money could have given the game polish both in the menus and while driving. If you enjoy Forza, but want a bit more of a challenge, this may be a good game to try.
    Rating: 5 / 5

  • Chris says:

    If this game had any budget to be produced and more time it would have been hands down the greatest racer on a console.

    You actually feel like your driving a car on pavement and not on ice like Forza2

    The framerate issue isnt major, after playing for a while you wont notice it.

    Rating: 4 / 5

  • John Kitchen says:

    I really, really, wanted this game to succeed. For me. I prefer driving cars that behave realistically rather than “arcade racers”, so I had expectations that this would be a great next step from Forza 2.

    The major disappointment for me was that if this is a “sim” then it is a very limited sim. It may simulate the car physics quite well or even very well, but I expect a sim to do more than just physics. I expect it to stimulate as many of my senses as possible to recreate as close an approximation to reality as is feasible. Taste and smell may be taking expectations too far, but I expect good sound, good graphics and a good tactile feel. If any one or more of these fail, the sim has failed in my opinion.

    The Xbox website states that Forza 2 is rendered in 720P and RACE Pro in 1080p, which sounds really good. Sadly, I found RACE Pro to look markedly inferior to Forza 2. I set up two Xboxes side by side on identical hi-def screens on the same track (Road America), at the same place in both Forza 2 and RACE Pro, and the difference was obvious. The track detail is just not there in RACE Pro, and the track surroundings are much reduced. A similar, but less rigorous comparison with Forza 1 said that RACE Pro is the better of the two, but that’s to be expected in 2009

    What I feel I lose with this lack of fidelity is not just a reduced feeling of immersion, but the ability to judge my cornering lines, or even know where the track is going. Too often I found myself off the track and not sure what I did wrong. I promise you that in the real world, I’m just not that dangerous!

    This may also be in part a consequence of the lower frame rate because at 150 mph, your car is covering over 7 feet every 30th of a second. Forza’s 60 fps halves that interval.

    The game is probably optimized for driving with a controller since the manual does not even describe wheel setup. I find that decision strange for a “sim”. While it is true that there is some force feedback on the Xbox racing wheel, it is very weak and generic. To me it feels like a somewhat constant self-centering pushback. By contrast, Forza 2′s force feedback “tells” me lot of what is happening at the front wheels. I can feel bumps, and changes in traction. I can feel torque steering in high powered front wheel drive cars.

    There are good things about this game, that many love. I just can’t get past the graphics that make the world seem very indistinct and vague as I drive. I like the in-cockpit view, but that compounds my inability to see where I am on the track by reducing the area of visual information that I am getting about the track.

    If you have Forza 2, drive a car very slowly in 3rd person view under a bridge and look at what happens to shadows and reflections, and then realize that when you are racing, you see these shadows and reflections on other cars on the track. They contribute to your understanding of relative positioning and feeling of immersion.

    In RACE Pro, the shadows are generic. Cars continue to cast a shadow even when they are in total shade (such as under a bridge). RACE Pro cars do have reflections. But they are generic moving checker-board patterns that bear no relationship to the objects at the side of, or above, the track. You will see moving reflections even if there is nothing to reflect.

    The game is also rather buggy, but I’m hoping they can fix that.
    Rating: 1 / 5

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